https://googledrive.com/host/0B1i5x1YLBRrkbkdONnRhMmNCMTA/index.html
This project is called "RandomMelody". It generates random melody while you draw on the sketch board, and the resulting graphics can uniquely reflect the melody history and sometimes even "predict" the future melody. See if you can "predict" the future from the graphics without looking at the source code. When opened, wait for some time until all things are loaded, then you can start to play! Note that when you click the button it plays, when you release the button, it stop immediately and play another note. When you drag, see what happen.
tangkk
*************************************************************
It is done by processing. Here are some of the code:
//The MIT License (MIT) - See Licence.txt for details
//Copyright (c) 2013 tangkk
// Abstract: This is an app making logically random guitar/piano mix melody by simply drawing on the screen
Maxim maxim;
AudioPlayer [] Piano;
int rann1 = 0;
int rann2 = 0;
int randrag1 = 0;
int randrag2 = 0;
boolean haveplayed = false;
int randrag2 = 0;
boolean haveplayed = false;
void setup()
{
size(768, 1024);
maxim = new Maxim(this);
Piano = loadAudio("Piano/Piano", ".wav", 22, maxim);
background(0);
rectMode(CENTER);
{
size(768, 1024);
maxim = new Maxim(this);
Piano = loadAudio("Piano/Piano", ".wav", 22, maxim);
background(0);
rectMode(CENTER);
}
void draw()
{
noFill();
}
{
noFill();
}
void mouseDragged()
{
// deal with the graphics
float red = map(mouseX, 0, width, 0, 255);
float blue = map(mouseY, 0, height, 0, 255);
float green = dist(mouseX,mouseY,width/2,height/2);
float speed = dist(pmouseX, pmouseY, mouseX, mouseY);
float alpha = map(speed, 0, 20, 7, 10);
float lineWidth = 1;
noStroke();
fill(0, alpha);
rect(width/2, height/2, width, height);
stroke(red, green, blue, 255);
strokeWeight(lineWidth);
float ran = random(1);
if(ran > 0.3)
brush1(mouseX, mouseY,speed, speed,lineWidth, Piano);
if((ran > 0.2) && (ran <= 0.3))
brush2(mouseX, mouseY,speed, speed,lineWidth, Piano);
if((ran > 0.03) && (ran <= 0.2))
brush3(mouseX, mouseY,speed, speed,lineWidth);
if(ran <= 0.03)
brush4(pmouseX, pmouseY,mouseX, mouseY,lineWidth);
if (haveplayed == false) {
randrag1 = (int)random(22);
if(random(1) < 0.1) {
Piano[randrag1].play();
haveplayed = true;
ellipse(mouseX,mouseY,randrag1*15,randrag1*15);
}
randrag2 = (int)random(22);
if(random(1) < 0.03) {
Piano[randrag2].play();
haveplayed = true;
ellipse(mouseX,mouseY,randrag2*15,randrag2*15);
}
}
}
{
// deal with the graphics
float red = map(mouseX, 0, width, 0, 255);
float blue = map(mouseY, 0, height, 0, 255);
float green = dist(mouseX,mouseY,width/2,height/2);
float speed = dist(pmouseX, pmouseY, mouseX, mouseY);
float alpha = map(speed, 0, 20, 7, 10);
float lineWidth = 1;
noStroke();
fill(0, alpha);
rect(width/2, height/2, width, height);
stroke(red, green, blue, 255);
strokeWeight(lineWidth);
float ran = random(1);
if(ran > 0.3)
brush1(mouseX, mouseY,speed, speed,lineWidth, Piano);
if((ran > 0.2) && (ran <= 0.3))
brush2(mouseX, mouseY,speed, speed,lineWidth, Piano);
if((ran > 0.03) && (ran <= 0.2))
brush3(mouseX, mouseY,speed, speed,lineWidth);
if(ran <= 0.03)
brush4(pmouseX, pmouseY,mouseX, mouseY,lineWidth);
if (haveplayed == false) {
randrag1 = (int)random(22);
if(random(1) < 0.1) {
Piano[randrag1].play();
haveplayed = true;
ellipse(mouseX,mouseY,randrag1*15,randrag1*15);
}
randrag2 = (int)random(22);
if(random(1) < 0.03) {
Piano[randrag2].play();
haveplayed = true;
ellipse(mouseX,mouseY,randrag2*15,randrag2*15);
}
}
}
void mousePressed()
{
Piano[rann2].stop();
rann1 = (int)random(22);
Piano[rann1].play();
ellipse(mouseX,mouseY,rann1*8,rann2*8);
}
{
Piano[rann2].stop();
rann1 = (int)random(22);
Piano[rann1].play();
ellipse(mouseX,mouseY,rann1*8,rann2*8);
}
void mouseReleased()
{
Piano[rann1].stop();
Piano[randrag1].stop();
Piano[randrag2].stop();
haveplayed = false;
rann2 = (int)random(22);
Piano[rann2].play();
ellipse(mouseX,mouseY,rann2*8,rann1*8);
}
{
Piano[rann1].stop();
Piano[randrag1].stop();
Piano[randrag2].stop();
haveplayed = false;
rann2 = (int)random(22);
Piano[rann2].play();
ellipse(mouseX,mouseY,rann2*8,rann1*8);
}
//The MIT License (MIT) - See Licence.txt for details
//Copyright (c) 2013 tangkk
void brush1(float x,float y, float px, float py, float lineWidth, AudioPlayer [] Piano) {
strokeWeight(lineWidth);
//ellipse(x,y,px,py);
line(x,y,0,0);
// line(x,y,width,0);
// line(x,y,0,height);
// line(x,y,width,height);
int pitchSelect;
int unit = height/21;
System.out.println("unit: " + unit);
pitchSelect = (int)(y/unit);
if(pitchSelect < 0)
pitchSelect = 0;
if(pitchSelect > 21)
pitchSelect = 21;
System.out.println("pitchSelect: " + pitchSelect);
//Piano[21-pitchSelect].play();
return;
}
void brush2(float x,float y, float px, float py, float lineWidth, AudioPlayer [] Piano) {
strokeWeight(lineWidth);
pushMatrix();
translate(x,y);
rotate(random(px));
rect(0+random(50),0+random(50),10,10);
popMatrix();
int pitchSelect = (int)(x+random(50))%22;
if(pitchSelect < 0)
pitchSelect = 0;
if(pitchSelect > 21)
pitchSelect = 21;
System.out.println("pitchSelect: " + pitchSelect);
if(random(1)>0.5)
//Piano[pitchSelect].play();
return;
}
void brush3(float x,float y, float px, float py, float lineWidth) {
strokeWeight(lineWidth);
pushMatrix();
translate(x,y);
rotate(random(px));
line(0+random(50),0+random(50),0,0);
rotate(random(px));
line(0+random(50),0+random(50),0,0);
rotate(random(px));
line(0+random(50),0+random(50),0,0);
popMatrix();
return;
}
strokeWeight(lineWidth);
pushMatrix();
translate(x,y);
rotate(random(px));
line(0+random(50),0+random(50),0,0);
rotate(random(px));
line(0+random(50),0+random(50),0,0);
rotate(random(px));
line(0+random(50),0+random(50),0,0);
popMatrix();
return;
}
void brush4(float x,float y, float px, float py, float lineWidth) {
strokeWeight(lineWidth);
//line(px,py,x,y);
triangle(px,py,width-x,height-y, width, height);
triangle(width/2+((width/2)-px),py,width-(width/2+((width/2)-x)),height-y, width, 0);
triangle(px,height/2+((height/2)-py),width-x,height-(height/2+((height/2)-y)), 0, height);
triangle(width/2+((width/2)-px),height/2+((height/2)-py),width-(width/2+((width/2)-x)),height-(height/2+((height/2)-y)), 0, 0);
return;
}
strokeWeight(lineWidth);
//line(px,py,x,y);
triangle(px,py,width-x,height-y, width, height);
triangle(width/2+((width/2)-px),py,width-(width/2+((width/2)-x)),height-y, width, 0);
triangle(px,height/2+((height/2)-py),width-x,height-(height/2+((height/2)-y)), 0, height);
triangle(width/2+((width/2)-px),height/2+((height/2)-py),width-(width/2+((width/2)-x)),height-(height/2+((height/2)-y)), 0, 0);
return;
}
//The MIT License (MIT)
//Copyright (c) 2013 tangkk
//Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
AudioPlayer [] loadAudio(String stub, String extension, int numAudios, Maxim maxim)
{
AudioPlayer [] Samples = new AudioPlayer[0];
for(int i =0; i < numAudios; i++)
{
AudioPlayer Sample = maxim.loadFile(stub+i+extension);
Sample.setLooping(false);
Sample.volume(0.5);
if(Sample != null)
{
Samples = (AudioPlayer [])append(Samples,Sample);
}
else
{
break;
}
}
return Samples;
}
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